James Wheare - james@wheare.org
t: +44 (0)7743 499068
I'm a British national born in Hong Kong on September 29th 1985. I hold citizenship in the UK, Canada and Hong Kong and speak English natively, French fluently and Italian sparingly.
I'm excited by big challenges, building new ways to use the web, making sense of huge datasets, and cajoling complex systems into simple interfaces.
I'm proactive, work quickly, deliver high quality results with a tenacious attention to detail and communicate very well within and across teams.
- Code (Github)
- Photography (Flickr)
- Blog (neglected)
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playlick.com (2009) - A site for importing, creating and editing playlists from a variety of source, powered entirely by Javascript client side code and backed by CouchDB for persistence. Uses Playdar for content resolution. Interesting challenges around designing a user interface and data model for playable playlists, with a thin key value store for persistence.
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playdarjs.org (2009) - A consistent API for accessing your music. I built the Javascript Library for interfacing with the Playdar HTTP API and for playing/scrobbling music on the web. The library works in conjunction with other frameworks, uses cross domain JSONP to talk to a local HTTP server and has a user friendly and secure authentication mechanism for ensuring user privacy.
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livebus.org (2006) - Winner of the Young Innovator Award at the New Statesman New Media Awards 2007. Real time UK bus arrival times. Django based system for location bus stops on a map and pulling in real time timing data from a variety of sources. I had to screen scrape this information from local council web sites with varying degrees of bad markup. Also, providing useful context beyond just a pin on a map was a focus, so I built ways to browse by locality or bus route, and see information from nearby stops.
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mythjournals.com (2007) - An annotated archive of the story from the Myth computer game series by Bungie. Uses original text, imagery, sound and video from the games in a clean design that emphasises the richness of the content. I wanted to make this content available for existing fans of the game as well as newcomers in a way that wouldn't degrade with time.
Recent Personal Projects
All design and development my own unless stated otherwise.